import { useDragAndDrop } from "fluid-dnd/svelte";
import type { Pokemon } from "../Pokemon";
import PokemonComponent from "@/components/examples/svelte/PokemonComponent.svelte";
import { fetchPokemons } from "@/server/pokemonServer";
const pokemons = $state([] as Pokemon[]);
fetchPokemons(9).then((newPokemons) => {
pokemons.push(...newPokemons);
const getSize = (weight: number) => {
for (const sizeLimit of Object.keys(sizes)) {
const limit = parseFloat(sizeLimit) as keyof typeof sizes;
const [ parent ] = useDragAndDrop(pokemons, {
isDraggable: (el) => !el.classList.contains("is-not-draggable"),
draggingClass: "dragging-pokemon",
<div class="flex max-sm:justify-center items-start">
class="bg-gray-200/60 border-solid border-black/40 rounded-2xl w-60 border-4 p-4 block"
{#each pokemons as pokemon, index (pokemon.name)}
class={getSize(pokemon.weight) === 'L'?'is-not-draggable':''}