import { useDragAndDrop } from "fluid-dnd/svelte";
import type { Pokemon } from "../Pokemon";
import PokemonComponent from "./PokemonComponent.svelte";
import { fetchPokemons } from "@/server/pokemonServer";
import TouchDelaySilder from "./touchDelaySilder.svelte";
import { isMobileDevice } from "@/utils/mobile.ts";
let pokemons = $state([] as Pokemon[]);
fetchPokemons(3).then((newPokemons) => {
pokemons.push(...newPokemons);
const changeDelay = (newDelay:number) => {
dragAndDropAction(parent);
const [ dragAndDropAction ] = $derived(useDragAndDrop(pokemons, {
draggingClass: "dragging-pokemon",
delayBeforeTouchMoveEvent: delay
<div class="flex-col gap-4">
<div class="flex max-sm:justify-center items-start">
class="bg-gray-200/60 border-solid border-black/40 rounded-2xl w-60 border-4 p-4 block"
{#each pokemons as pokemon, index (pokemon.name)}
<TouchDelaySilder {changeDelay} />