import { useDragAndDrop } from "fluid-dnd/svelte";
import type { Pokemon } from "../Pokemon";
import PokemonComponent from "@/components/examples/svelte/PokemonComponent.svelte";
import { fetchPokemons } from "@/server/pokemonServer";
const pokemons = $state([] as Pokemon[]);
fetchPokemons(3).then((newPokemons)=>{
pokemons.push(...newPokemons);
const [ parent, insertAt ] = useDragAndDrop(pokemons, {
removingClass: "removed",
let pokemonsToSelected = $state([] as Pokemon[]);
pokemonsToSelected = await fetchPokemons(10,0, pokemons)
let pokemonToAdd = $state<Pokemon|undefined>(undefined)
function insertPokemon(){
const lastPosition = pokemons.length
insertAt(lastPosition, pokemonToAdd)
<div class="flex max-sm:justify-center items-start">
<div class="flex flex-col gap-4">
class="bg-gray-200/60 border-solid border-black/40 rounded-2xl w-60 border-4 p-4 block"
{#each pokemons as pokemon, index (pokemon.name)}
<div class="flex gap-4 max-sm:flex-col">
<select bind:value={pokemonToAdd} class="rounded-lg bg-gray-700 p-2 w-60">
<option disabled value={null}>Please select one</option>
{#each pokemonsToSelected as pokemon (pokemon.name)}
<option value={pokemon}>{pokemon.name}</option>
<button class="rounded-lg border-2 hover:bg-gray-700 transition-colors" onclick={insertPokemon}>Add pokemon</button>